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# 5 08-03-2005 , 08:55 PM
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Join Date: Aug 2004
Posts: 408
You can also raytrace refractions on particles by assigning a refraction grating, and turning the coke can "visible in refractions", and flipping on raytracing... maybe assign them a water-like shader.

You'll need to be a bit more careful with lighting when you raytrace, however.