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# 6 26-05-2008 , 01:15 PM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
er..still not sure if i'm getting you. user added image

just make a sphere, cut it in half. duplicate and make the second one smaller. now use the append tool to join the edges. then either make or find a texture of lots of spheres - you could probably do it with a procedural texture - and map it to the bump node.

actually modeling those lipids is kind of pointless unless you want to get in close.


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