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# 30 09-12-2005 , 01:45 PM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
In your hypershade, open up a texture. Middle moluse click on the arrow on the lower right corner of the texture tab and trag it over to your lambert material. A menu will appear. select displacement, and a bump node will appear. Do the same thing for your color.

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Last edited by THX1138; 09-12-2005 at 01:55 PM.