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# 5 22-11-2006 , 01:50 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
i haven't used the new contour shader networks that have been incorporated into maya... i always kinda followed this tutorial here: https://www.fenriz.org/projects/maya/..._shading_i.php

so i wasn't aware you could convert the outlines to actual geometry... what i'm thinking of actually just draws thick lines around your object, but it's not a separate object. it doesn't take long to set up, so take a look anyway... but as far as your problem, no idea.

edit: on the 2nd page it addresses actual textures added to the contour shader. that might help ya too *shrug*


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