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# 30 12-02-2011 , 04:53 PM
Registered User
Join Date: Dec 2010
Posts: 68
I was planning on having most of the body covered wit maya fur, but as the mesh's toplogy got corrupted very badly, it turned out not so nicely.

I made some mistakes on the base mesh, forgot to store morph target and some other things. Now mesh is so bad, that I cannot get any proper UVs done and due to that not texture maps. I made a full retopo of the character and tried to project the details from the highpoly sculpt onto that. It kept destroying my retopo each time. Lately I was told that I have to approach the projection piece by piece instead at once, like I did. I'll try it once again out of curiosity, but several days of troubleshooting got me kinda tired with this project. Guess I'll rather start a new one, paying attention to my recent mistakes.


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