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# 4 04-09-2003 , 04:31 PM
roach105's Avatar
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Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
well, quality will depend on what you need. Hardware is still not at par with software rendering but it will eventually get there and will probably be the choice for most people.

you can currently get some very great renders from hardware.
I will post side by side renders of software and hardware.

hardware currently supports the following.

Polygons and NURBS geometry
Multiple textured channels
Advanced transparency
Hardware particles
Instancing
Point, Directional, Spot, and Ambient Light types
Any number of lights
Light linking
Per-vertex and per-pixel shading effects
Multi-pass and multi-sampling anti-aliasing
File textures for any supported channel
On-the-fly procedural and shading network conversions
Specular highlights
Bumps
Reflections
Shadows
Motion blur
RBG color, alpha matte (mask), and Z depth output
Command line rendering
Render diagnostics. Warnings for unsupported primitives, shaders, and light types and light features are provided.