Originally posted by ben hobden Working in Render passes is not something I've covered yet so I wouldn't say I understand what it's about at all. But I was just liking your ship and trying to deconstruct how you'd made it. I really like all the tiny orange lights you've got around the middle. Is the main hub of the ship a nurbs sphere? its all polygons. sometimes i work out the basic shape and then rework the topology. i use delete edge vertex and split polygon tool a lot! the wings are lofted nurbs surfaces. converted to polys... the modeling only took a few of hours. the lights were done as part of the render layers process. the rest of the ship is still there but has a surface shader with 0 matte opacity applied to it.