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# 6 03-11-2008 , 06:00 PM
Registered User
Join Date: Oct 2008
Posts: 14
Hi Mat!

That's what I first thought about doing.
But since I'm using Paint Effects Objects (they're are not converted to polygons), as far as I know, I don't have that option.
That's what I was wondering: if there's no Matte Opacity control in Attribute Editor for Paint Effects nor a way to assing a normal Maya shader to a PFX object, how can I create a MATTE for it?

Of course I can convert the Paint Effects Object to Polygons and easily assign a surface shader (or any other Maya shader) so I can set MATTE opacity the way I want. The fact is that I don't want to convert them to polys.

I know that's a whole new issue: "to convert or not to convert" PFX to Polys, but the main reason I chose not to convert them to polys is that the conversion seems to completely change the way the objects are shaded. You can see what I mean with the picture attached below.
I just used a grass preset out of the box from the visor. As a PFX it renders quite nice. As soon as I convert it to polys, the shading turns out to be a lot less realistic and very flattened and washed out. I tried to tweak those polys shading a lot, but I really can't get even close to the result of the PFX object. I also tried tweaking lighting and shadows to no avail.

user added image

Thanks again for help! Hope we can figure out some solution for this.

Cheers!

Mario


Last edited by mariosaidvieira; 03-11-2008 at 06:05 PM.