not to confuse a map vs a pass [rendered] hmm, so many maps some maps are rendered, others are painted like a color map or such diffuse map > flat color map ambient map > secondary diffuse specular diffuse > color for specular highlight specular map > grayscale for controlling spec strength occlusion map > grayscale map for highlighting blacks and whites [rendered] shadow map > baked shadows into a map [rendered ] normal map > a height map [rendered or painted ] displacement map > another height map [rendered or painted ] bump map > another height map [rendered or painted ] *dont quote me on these