View Single Post
Old 01-11-2010, 12:29 AM   #12
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,995
Thanks: 42
Thanked 582 Times in 532 Posts
Default

Here is that part broken down for you. It's all cylinder primitives combined with a bit of tweaking...

The prop flows into the sides but I prefer the look of the tighter edge where the top cone comes in.




I know hard surface modeling, I was a professional surface modeler and Maya is a pain in the ass to make clean hard surfaces! Especially negative space like holes and notches. The geometry gets out of control very fast and the modeling tool set is very limited, in particular, poor axis control, and very finicky, limited, and in some cases just plain missing extrusion , beveling, chamfering, and thickening tools, and very poor accuracy. Fine for artists I guess.

I still prefer the challenge of hard surface modeling to subdividing to 80 gazillion polygons and sculpting.
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram : 01-11-2010 at 12:42 AM.
ctbram is offline   Reply With Quote
The Following User Says Thank You to ctbram For This Useful Post: