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# 3 16-01-2008 , 01:41 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
how did you solve for this in maya?

you could make some bones and do some division math to distribute to rotations long an axis. but that might cause problems in euler rotate coordinates.

i can solve for this in SI but i dont know how to do it in maya.


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