Thread: physical fog?
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# 1 18-09-2002 , 02:36 PM
Registered User
Join Date: Sep 2002
Location: Philadelphia
Posts: 43

physical fog?

Okay. I have not had any success getting my blinn shader group to render atmospheric fog. I have no tutorial and the library is sketchy on the subject. Do I use the Connection Editor to connect to the blinn? If so, then what connection(s)? Does it hardware render? Do I need to activate the Z-buffer? Thanks!!