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# 5 29-07-2004 , 06:20 PM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
that's about right Todd. I often create 2 groups once I've riggerd a character. Group 1 has all of the bones and control objects, and group 2 has the geometry models. I then will lock all of the channels of everything in group 2 and put the in a display layer that I set to "R" so that I don't even have to worry about accidently selecting the models.