View Single Post
# 2 06-06-2004 , 07:41 PM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545

The answer is in the question

Found it myself. For anyone interested the answer lies in the question. The untessellated surface is what you get when you check the 'Advanced Tessellation' box in the attributes of a NURBS surface. The advanced tessellation instructions are for Maya software render and evidently cause problems with Mental Ray. user added image

here's the picture at preview quality.

Attached Thumbnails

Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>