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# 7 31-01-2007 , 08:08 AM
Registered User
Join Date: Feb 2006
Posts: 17
Hey, sorry for assuming the wrong thing. My bad :headbang:

I've fixed this in the end, by simply making a new shader. Source images are just the ones I used matched up all in one file, and I resized existing UV's using the selection constraints tool.

Only took an hour or so to fix in the end. user added image But still, mental ray is a little annoying user added image