I worked on the legs and arms some more but I ran into problems. Although it looks much better I've realized that it's MUCH MUCH more efficient to key only the attributes that NEED to be keyed. I now have more attributes keyed than what I want so it's taking me more time to make simple changes . I'm going to start from scratch now that I know that. The biggest issue I'm having is I key frame an arm straight and then move it a bit yet keeping it straight. when I play the animation it bends the arm during interpolation between the 2 keys. More of a pop actually. The only way I can get rid of those pops is to put a key frame there but then the key frames start adding up too much. Any suggestions?
Animation kind of feels like modeling. If I make too many detailed adjustments early, it just causes a headache later.
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!