Thread: uv mapping
View Single Post
# 5 15-02-2004 , 05:09 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you want to give objects UV space that is proportional to the size of the object... so smaller objects will take less UV space than larger.


-Mike
The Maya Toolbelt