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# 14 06-03-2011 , 05:39 PM
BabyDuck's Avatar
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Join Date: Nov 2002
Location: USA
Posts: 1,170
your welcome - that looks a lot better. now he has 4 distinct muscles in his quads. user added image

its always amazing how fast you are able to sculpt. do you have a easy workflow for moving from zb to maya? i tried baking a normal map or a displacement map - both with horrible results. and no, i don't really want to tweak and edit the image afterwards.