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# 2 20-03-2011 , 12:00 PM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
Posts: 1,001
The old mesh is probably still there in your history, check in the hypergraph and see which mesh the skin is plugged into, probably your old hidden geo which is then effecting the new combined geometry.

Unhide it and thats the one you can paint on, you can try and transfer the vertex weight, might not work since the typology is now different but you can do a distance transfer i think.


FX supervisor - double negative