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# 35 19-07-2006 , 06:28 PM
ChikaraNinja's Avatar
Registered User
Join Date: Jul 2006
Location: UK
Posts: 14
Looks like maya renderer is having problems with the inconsistancy in the wireframe.

If you notice the inner rim of the window is divided into many polys, but the walls around the windows do not reflect this. Essentialy you have what i like to nickname 'Phantom polys' appearing along the border between where u have many verticies/polys and fewer verticies.

Hope that made some sense. user added image


Eeekk... Undo!