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# 2 03-09-2006 , 05:38 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
1) you can do them afterwards. I´d texture my char before enveloping anyways.

2) blendshape will distort texture. but when animating the char after binding the skin to skeleton a distortion in certain areas will always happen. with or without blendshapes.

3) that depents on how you smooth it. I guess you don´t mean tessellating cause that will not work. never smoothed any character with explicit operation.


everything starts and ends in the right place at the right time.