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# 4 11-02-2011 , 02:11 PM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
Posts: 1,001
texture transform nodes will be in the outliner in root space (world ) by default so if you see it there just parent it to you object as normal. If you cant see it you can select it in the hypershade ( just graph the shader and it will be connected to your 3d procedural or projected texture).

They are called place3dTexture# by default so if you want to do a string search of your nodes just type *place3dTexture* into the select by name line on the status bar and they should be highlighted in the outliner which will help you dig down if they are parented down in anothe group.


FX supervisor - double negative