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# 1 10-02-2003 , 05:21 AM
Jim's Avatar
Registered User
Join Date: Jun 2002
Location: Adelaide Australia
Posts: 201

MR GI/FG optimizations???????

Hi all,

Part of the reason I rallied with others for this forum was to establish a 'pool' of knowledge relating to MR for Maya.

My first question/suggestion for those interested is to maybe gather info from across the web in relation to rendering FG/GI in mental ray.

I frequently visit xsi base.com as the primary renderer for xsi is Mental Ray. Although xsi has MR integrated differently a lot of techniques re quality and optimization of FG/GI could (and should) be implemented in Mr for Maya. These people use Mr for a living!!! Great tips to be found.

Check out some images and animations (xsi base, etc..) that use FG/GI and see the potential for MR for Maya.

Highend 3d is another Maya/xsi forum that has info pertaining to MR for Maya.

BTW, I rendered the same image with GI Joe 2 in 6 min 45 seconds (faking GI) and rendered the same image with Mental Ray (real GI/FG) in under 7 minutes on P3 450.

anyway, I hope this is at all helpful.

re Jim


Mayan elder......only in years.....