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# 2 02-02-2005 , 10:48 PM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
Posts: 1,001
create an emitter or voume emitter or whateve you want, plonk a gravity field down and make the particles hit the floor. Save that as the particles innitial state so that they are on the floor from the beginning. Model a few rocks or whateer you want on the floor, and use the instancer to randomly place your rocks onto the floor of the scene.


FX supervisor - double negative