Thread: Slimy tongue
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# 2 09-10-2008 , 11:07 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
its about creating a specular hilite really with a subtle bump map to catch the light.

I suggest this shader https://www.highend3d.com/maya/downlo...Skin-3002.html

Its pretty good and fast to render, its a blinn set up with a few extra nodes and it works well in MR too. It has a blue spec on it to get rid of that cg yellow looking hilite that can happen in specular areas. You'll just need to make a color, bump and spec map in order get the full effect

Cheers
Jay