Okay... latest update. Here he is as I've rendered him today. I'm satisfied with the color of his skin but I'm still not getting the results I crave with subsurface scattering; i.e. the light absorbing in his ear. I'm using SubScatter from LightEngine3D.com and it works but I'm not sure what the best settings would be. Anyone else using SS for their work? Can anyone give me yet another explaination of SSS - maybe why the light wouldn't be showing through his skin? Thanks in advance!
Russell
Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com