Thread: particle text
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# 2 01-04-2005 , 05:23 AM
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Join Date: Nov 2002
Location: Philippines
Posts: 136
You could make solid text (I think either NURBS or POLYs will work) and then say Emit from Object. In the Emitter Attributes set the type from Omni to Surface, the bring the the Emission Rate. Hope this helps.

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