Thread: refraction
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# 1 29-06-2005 , 04:53 PM
Dann's Avatar
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Join Date: Feb 2003
Location: Los Angeles
Posts: 695

refraction

I'm trying to create a bullett time effect with water, and for the most part I've got everything working the way I want. However, I'm trying to add some refraction to my water, but whenever I turn it on in the shader, my whole object goes opaque. Is there a trick to getting refraction to work? I'm sure it's something simple, but I can't find it. Yes, I have raytracing turned on in the render globals.

Thanks.