View Single Post
# 5 13-10-2003 , 11:53 PM
mark_wilkins's Avatar
Registered User
Join Date: Jan 2003
Posts: 161
Why not just parent the objects to each other and rotate the transform? Making additional transforms by grouping can allow you to decouple an object's rotation from its orbital motion (although in real life, rotation to orbit duration ratios of 1:1, 2:1, and 3:1 are common, and 1:1 is what you get with straight parenting... the others can be done with a simple expression.)

-- Mark


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com