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# 10 07-02-2008 , 10:12 PM
GioChrono's Avatar
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Join Date: Apr 2004
Location: Tunbridge Wells, UK
Posts: 354
It's kinda the same difference as between a bump and displacement except normal maps give you better quality appearance on curved protrusions due to the extra information in the file as it contains colour information rather just black to white.

I'd go for normal map on this one as you would have to go pretty close in order to appreciate the micro-poly displacement. Normal will render a lot quicker.

Gio


Gio

Creator of The Talos Project