Thread: Texture Assets
View Single Post
# 1 19-04-2008 , 09:34 PM
Registered User
Join Date: Apr 2008
Posts: 3

Texture Assets

Hi All,
Total Maya Noob here, and I am learning how to use Maya to create models for mapping in Call of Duty4... I am following a tutorial I found on exporting models from Maya to COD4 and either I'm missing something "most likely" or the tute is!
I get to a point where the COD4 mapping tools asset manager is converting the assets for game use and it errors saying it is missing the temp texture in such and such folder....
Here is the simple test model I made to do this tute....
I created a poly cube then created new material blinn and renamed it "temp" which is the texture or "asset" that the games asset manager cannot find!
So I guess my question is, where does Maya store all the different textures or assets used for your projects? I looked in all the folders it created in my Documents folder and did not find any files with the "temp" name that I named the blinn material.

Thanks in advance,
0Gravity