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# 1 25-04-2008 , 03:08 PM
Registered User
Join Date: Apr 2008
Posts: 12

Aplaying Texture

Hi everyone, I'm kind of new in maya and I'm having problems whit textures.

I mean, I have a poligon extruded plenty of times, and when I create the UV's map, the areas created are all mesh together.

So... when I create a PSD file and do my texture, in the render of my object the texture looks stretched.

What I want to do is having a UV's section for each part of my poligon.

Can someone help me plz???...

Any help will be very grateful...