Hi everyone, I'm kind of new in maya and I'm having problems whit textures. I mean, I have a poligon extruded plenty of times, and when I create the UV's map, the areas created are all mesh together. So... when I create a PSD file and do my texture, in the render of my object the texture looks stretched. What I want to do is having a UV's section for each part of my poligon. Can someone help me plz???... Any help will be very grateful...