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# 3 10-12-2009 , 06:09 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Normal maps are pretty simple form Z, do a google about it.

As for animator friendly, not too sure what you mean about that. A normal can be shown in the viewport but I dont really se how that is much of an advantage unless it warps, but that is more of a modeling and blend shape issue as you may need multiple normals/dispa to compensate for the deformation driven off the blends


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