Thread: Gravity v/s FPS
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# 3 09-04-2011 , 02:01 PM
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Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Thank you very much LauriePriest. My scene was set to inches and I was using a 1:1 scale. I checked the animations using playblast. I tried adjusting the velocity scale on a falling sphere and there was no difference between Velocity scale of 1 and 10000. I created a uniform field on another sphere and changed it's attributes to simulate gravity but it gave the same results. Velocity scale didn't effect it. Am I changing it in the wrong place?

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