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# 8 07-03-2003 , 01:11 PM
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Join Date: Jan 2003
Posts: 166
As I'm familiar to polygon facemodeling I was going to show it here. Although Undseth modeled a polygonal face in the last competition and it looked awesome he did more of a Nurbs aproach where you more or less keep the isoprams of a cylinder. The other way of modeling faces (there is actually countless ways of doing it) is to start from the eyes and mouth and extruding edges from there. This way of modeling faces is kind of easier when you want to do expressions as the polygons are put in such a way that they move more naturally... This is method was used on the Final Fantasy movie for example...

So I'm actually going to do it step by step, if someone is interested...

As you can see I started by doing 2 lines that where lofted to a polygon mesh so they could form the eye. And although I'm using Nataly Portman It's not actually her I'm going to do. It's more for gettign the feminine shapes...