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# 3 11-09-2002 , 06:33 PM
Registered User
Join Date: Sep 2002
Location: Philadelphia
Posts: 43
NonUniformRationalBasisSplines is a basic modelling format that is nearly perfect for organic modelling. (However, I have just begun working with Maya's sub-D modelling option. It seems to blend polygonal and NURBS modelling technique.) NURBS allows one to model complex characters and the renderer only converts the model to polys once. I have found NURBS to be a very powerful technique for modelling virtually everything that I have needed.