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# 4 10-09-2005 , 08:54 PM
c3e's Avatar
Registered User
Join Date: Dec 2004
Location: Sweden
Posts: 48
well it depends on what youre modeling user added image but if its a ogranic model i usually start with nurbs to rough out the basic shape of the model then i converting it to polygons and toggeling between polygon and subd,im new into maya so i dont know if its the best techniqe but it works for me user added image