Thread: Wheel animation
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# 8 09-04-2012 , 12:18 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Key frame it from A to Z. Probably less farting about than attaching to the motion path, which can produce undesirable results sometimes.

For the rotation of the wheel, key the rotation at 360degrees, btween frames 1 and 8 and then select the animation curve for the rotation and do a post infinity cycle offset. You could then adjust the speed x the rotaton with a small expression

should work

Jay