Thread: Z3 to Maya
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# 4 05-06-2008 , 11:29 AM
backstabbing's Avatar
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Join Date: Jun 2006
Location: Malaysia
Posts: 127
thanks for the help guyz,

well i was reading over the net about normal and displacement maps... i didnt really get it the first time but i went to to Zbrush and played around and found this tool called Geometry it had 2 choices ; one says High res and the other says Low res i kept on clicking Low res and i ended up with the same object but lower res, its like my object reduced 10X its poly count. and thats where i start playing with normals and displacement maps.


so i guess i got the first step, i'll know more along the way but thanks for your help

Cheers user added image