thanks for the help guyz, well i was reading over the net about normal and displacement maps... i didnt really get it the first time but i went to to Zbrush and played around and found this tool called Geometry it had 2 choices ; one says High res and the other says Low res i kept on clicking Low res and i ended up with the same object but lower res, its like my object reduced 10X its poly count. and thats where i start playing with normals and displacement maps. so i guess i got the first step, i'll know more along the way but thanks for your help Cheers