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# 2 23-01-2010 , 03:29 AM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Can you post a small screenshot of the problem I am nt sure what you mean. For instance every quad polygon consists of two tri polygons. All models are triangulated at render time.

Or are you seeing laminar faces as you model?

Or are you seeing mirrored faces as you model?

You see the confusion? There are several ways for what you are describing to happen and some more details or a screen image would help.


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