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# 65 19-04-2006 , 07:22 AM
t1ck135's Avatar
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Join Date: May 2004
Location: UK
Posts: 1,991
Just a quick question to anyone who reads this (hopefully).

How is everyone going about creating/rigging the final transformer?
I've got the model with loads of parts to it (grouped into major body parts) but am not sure how easy it is to rig it as I've only ever rigged a solid object. Do you need to create a skeleton and bind it to the grouped transformer or do you have to combine all the polygons first so it works as a single object?

Any help/ideas/methods would be cool to hear about as I'm a bit worried about jumping in and wasting loads of time to find that it doesnt work.


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