My 'Character Rigging & Animation' book is aimed at Maya 4 and goes at great length to explain using the Rigid Binding technique. It also goes on about the Smooth Binding method.
It seems to me however that Alias is pushing the smooth method as the better of the two and that rigid is being phased out since it is the older method.
Is this true?
Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com