Thread: yoda
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# 147 03-08-2007 , 01:16 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
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Good luck trying to rig and animate with that!

Why dont you use the Multidisplacement in Zbrush 2, or have you just bought Zbrush 3? Theres also an update for Zbrush 3 that might help you out as it says something about displacement maps in the press release.

I personally think its die to the head being quite small in the UV space, therefore a 2048 map dosent give enough definition.

Also I wouldnt mess with the maps in PS, are you exporting tiff's? If so I might be tempted to convert them to .maps for mentaL ray.


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