@Steve... Exactly! I barely go near Maya anymore for Organics. You can do everything in ZB at twice the speed, and twice the results (imo). The only time you need to go to Maya is for rigging and animation, Zbrush even has it's own UV mapping tool now! You can create all your blend shapes twice as fast, stack them up as subtools, then when you're done, just zap them across to Maya for animating/rendering... it's brilliant!
Anyway.... Here's some picks of the critter.
Started out as a basic 7 Zsphere shape.
Of course, I could Retopo it if I wanted. As I did with this old critter:
And here's a few more shots of the head models:
I have a base Human model that i use for nearly everything. I have him poly-grouped, so if I just want a head, I can grab it... if i just want a limb, etc, etc. Comes in really handy. But if something is too inhuman, then I just throw some ZSpheres together.
www.stevenegan-cgi.com
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"