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# 1 01-04-2011 , 12:01 PM
Registered User
Join Date: Apr 2011
Posts: 4

How to change origin orientation?

So I start up Maya. Create a polygon cube at 0,0,0. Using the Move tool I drag it up 1 unit on the Y axis. The attributes for this cube under translate are now 0,012, 1.000, and 0.013. The Z and X shouldnt have changed. My new objects dont share the same orientation with the world! Its slightly off! How do I set this?