View Single Post
# 4 07-11-2006 , 12:25 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
as far as just merging two models together, splitting a polygon as close as you can to the vertex of the other object is good enough, all you gotta do is raise your distance value (or scale the vertices together) and then merge. you can always adjust the resulting vertex (which is what a lot of people do anyway). tweaking vertices is what it's all about in programs like this.


Accept no substitutions.