Thread: HDRI map? help!
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# 6 07-02-2006 , 06:15 PM
pbman's Avatar
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Join Date: Mar 2005
Location: London
Posts: 1,135
hey man figured it out
link to ur shot here for ur render
link for mine render of ur scene my render of it
firstly u were upside down - (look at the x y z arrows bottom left of screen y should point up ward so move the plane to other side of screwdriver and spin the camera the right way up - this meant the light from the image was going on the other side of the plane not lighting up the scene properly
second u had applied the material wrongly so that they were lamberts - to fix push F5 and select the handle go lighting/shading -assign new material and chose dielectric the attribute editor on the right should open if not do crtl+a and click tab called 'dielectric_material1' and click the colour box next to 'col' the colour box opens and chose a colour.
thats the handle
now select the shaft(shiney bit) lighting/shading -assign new material and chose dgs
this should be fine as it is but u can tweak it as it was a bit bleached out in my quick render
u should notice that these are green in the viewports which means that the mental ray node has been applied
now render

hope this helps


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman; 07-02-2006 at 06:37 PM.