That's pretty interesting. The texture looks like a starfield in the hypershade but after I map it and render it, everything renders out black. Maybe I'm not mapping it correctly? I'm "Assigning texture's material to selection" by right-clicking on the leather shader in hypershade. I tried this on both a nurbs plane and poly sphere. If I have hardware texturing on, the sphere shows a star on both poles (looks like a white x-box "X") but that's it. I also tried this by connecting the texture to a lambert and assigning that but the same results. The only I can get anything to show is if I crank the density up which then ends up looking like granite or tarmac (black with white monochrome, gaussian noise).
Last edited by NitroLiq; 08-12-2002 at 03:11 PM.