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# 2 12-10-2008 , 05:59 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Basically the uvs need to be of the same size in those areas, fur works off uv size and placement hence your problem, its basically similar to how a texture map works. Try creating a simple texture map and get the uvs bang on squared and seamless with as little stretching as possible then try again.

once you have gotten it looking good just brush the direction of the fur to cover up any other minor seams

cheers
Jay