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# 2 06-08-2009 , 07:55 PM
halfloaf's Avatar
Lifetime Member
Join Date: Mar 2008
Location: Bristol, UK.
Posts: 191
If you examine the foot where the two toes meet, you'll see there is an edge connecting the bottom and top of the foot. This edge and resulting face needs to be deleted. This should stop Maya trying to create a vortex like effect when you convert. See image.

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Poly-pushing on a '96 SGI O2